Weapons Overview

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ROF = 60000/NST
NST = 60000/ROF

Contents

Allied Weapons

Knife (KA-BAR)

Icon knife kabar.png

Class: Allied any
File: knife_kbar.weap
Damage: 10 + Bonuses
Max Ammo: up to 8

Colt

Icon colt.png

Class: Allied Any
File: colt.weap
Damage: 18
Rate of Fire: 400
Recoil: 45%
Spread: 600
Spread Scale: 20
Clip Size: 8
Max Ammo: 24
Alternate Function: Attach or Detach Silencer for Covert Ops

Thompson

Icon thompson.png

Class: Allied Medic, Allied Engineer, Allied Field Ops
File: thompson.weap
Damage: 18
Rate of Fire: 400
Spread: 400
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90

Sten

Icon sten.png

Class: Allied Covert Ops
File: sten.weap
Damage: 14
Rate of Fire: 400
Heat: 1200
Spread: 200
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90

M1 Garand

Icon m1 garand.png

Class: Allied Engineer, Allied Covert Ops
File: m1_garand.weap
Damage: 34
Rate of Fire: 150
Spread: 250
Spread Scale: 50
Clip Size: 10
Max Ammo: 30
Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops

M1 Garand Scoped

Icon mauser.png

Class: Allied Engineer, Allied Covert Ops
File: m1_garand_s.weap
Damage: 50
Rate of Fire: 150
Spread: 700
Spread Scale: 200
Clip Size: 10
Max Ammo: 30

M7 Rifle Grenade

Icon m1 garand m7.png

Class: Allied Engineer
File: m7.weap
Damage: 250
Splash Damage: 250
Splash Radius: 250
Max Ammo: 8

Browning Automatic Rifle (BAR)

Icon bar.png

Class: Allied Covert Ops and Soldier
File: bar.weap
Damage: 19
Rate of Fire: 385
Recoil: 10%
Spread: 600
Spread Scale: 15 + 20% Random
Clip Size: 20
Max Ammo: 80
Alternate Function: Bipod Deployment
With Bi-pod Deployed
Damage: 19
Rate of Fire: 410
Recoil: 5%
Spread: 400
Spread Scale: 10 + 10% Random
Clip Size: 20
Max Ammo: 80

Mobile Browning .30cal

Icon browning.png

Class: Allied Soldier
File: browning.weap
Damage: 18
Rate of Fire: 910
Heat: 1400
Recoil: 75% + 20% Random
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
Alternate Function: Bipod Deployment
With Bi-pod Deployed
Damage: 18
Rate of Fire: 910
Heat: 1400
Recoil: 0
Spread: 300
Spread Scale: 18
Belt Size: 150
Max Ammo: 450

Bazooka

Icon bazooka.png

Class: Allied Soldier
File: bazooka.weap
Damage: 350
Splash Damage: 350
Splash Radius: 300
Max Ammo: 5

Pineapple Frag Grenade

Icon pineapple.png

Class: Allied Any
File: pineapple.weap
Damage: 265
Splash Damage: 265
Splash Radius: 265
Max Ammo: up to 6

Axis Weapons

Knife (Dagger)

Icon knife.png

Class: Axis Any
File: knife.weap
Damage: 10 + Bonuses
Max Ammo: up to 8

Luger

Icon luger.png

Class: Axis Any
File: luger.weap
Damage: 18
Rate of Fire: 400
Recoil: 45%
Spread: 600
Spread Scale: 20
Clip Size: 8
Max Ammo: 24
Alternate Function: Attach or Detach Silencer for Covert Ops

MP40

Icon mp40.png

Class: Axis Medic, Axis Engineer, Axis Field Ops
File: mp40.weap
Damage: 18
Rate of Fire: 400
Spread: 400
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90

Steyr-Solothurn S1-100 (MP34)

Icon mp34.png

Class: Axis Covert Ops
File: MP34.weap
Damage: 14
Rate of Fire: 400
Heat: 1200
Spread: 200
Spread Scale: 15 with 10% Random
Clip Size: 32
Max Ammo: 96

Sturmgewehr 44 (StG44/MP44/)

Icon stg44.png

Class: Axis Soldier
File: StG44.weap
Damage: 19
Rate of Fire: 375
Recoil: 15%
Spread: 200
Spread Scale: 20 with 15% Random
Clip Size: 30
Max Ammo: 90

Tip: StG44 ignores any damage absorption provided by helmets or even helmet armour, just like sniper rifles do.

K43

Icon kar98.png

Class: Axis Engineer, Axis Covert Ops
File: kar98.weap
Damage: 34
Rate of Fire: 150
Spread: 250
Spread Scale: 50
Clip Size: 10
Max Ammo: 30
Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops

K43 Scoped

Icon mauser.png

Class: Allied Engineer, Allied Covert Ops
File: k43.weap
Damage: 50
Rate of Fire: 150
Spread: 700
Spread Scale: 200
Clip Size: 10
Max Ammo: 30

GPG40 Rifle Grenade

Icon kar98 gpg40.png

Class: Axis Engineer
File: gpg40.weap
Damage: 250
Splash Damage: 250
Splash Radius: 250
Max Ammo: 8

FG42 Paratroop Rifle

Icon fg42.png

Class: Axis Covert Ops
File: fg42.weap
Damage: 15
Rate of Fire: 600
Spread: 500
Spread Scale: 100
Clip Size: 20
Max Ammo: 60
Alternate Function: 2x Zoomed Scope
With Scope-in
Damage: 30
Rate of Fire: 400
Recoil: 45%
Spread: 200
Spread Scale: 100
Clip Size: 20
Max Ammo: 60

Mobile MG42

Icon mg42.png

Class: Axis Soldier
File: mg42.weap
Damage: 18
Rate of Fire: 910
Heat: 1500
Recoil: 75% + 20% Random
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
Alternate Function: Bipod Deployment
With Bi-pod Deployed
Damage: 18
Rate of Fire: 910
Heat: 1500
Recoil: 0%
Spread: 300
Spread Scale: 18
Belt Size: 150
Max Ammo: 450

Panzerfaust

Icon panzerfaust.png

Class: Axis Soldier
File: panzerfaust.weap
Damage: 400
Splash Damage: 400
Splash Radius: 300
Max Ammo: 5

Stielhandgranate

Icon grenade.png

Class: Axis Any
File: grenade.weap
Damage: 265
Splash Damage: 265
Splash Radius: 265
Max Ammo: up to 6

Shared Weapons

Winchester Model 1897 Shotgun

Icon shotgun.png

Class: Engineer and Field Ops
File: shotgun.weap
Damage: 14
Pellets: 8
Rate of Fire: 70
Recoil: 60%
Spread: 1000
Clip Size: 6
Max Ammo: 32

Tip: The shotgun reloads accurately to its real life counterpart. It can hold 5 shells in its tube and one in the firing chamber. This way, to have 6 shells in the gun, one must be pumped into the chamber. If you empty the gun, you will load one shell, then pump it into the chamber to have room for 5 more. The strategy to the shotgun is to not let it go completely empty. As long as you have one shell left in it, you won’t have to pump it in there, as it was already pumped in after your last shot. This saves time, as just loading a shell is much quicker than loading the first AND pumping it.

Tip: While the shotgun is reloading, you can interrupt the reload process by hitting fire. This will finish loading your current shell, and the gun will be ready to fire again.

Tip: The shotgun is useless at range, the spread on the pellets won’t hit anything the farther away you get, as it is a close range weapon. Up close, a direct hit with all the pellets can usually take down a player in 1 or 2 shots, as it can deal over 100 damage. Another pointer for this is if you see someone with a shotgun coming at you, run backwards and shoot at him. You want to keep as far away as you can from him, so he doesn’t hit you or do much damage from the spread.

Venom

Icon venom.png

Class: Soldier
File: venom.weap
Damage: 20
Rate of Fire: 1000
Heat: 2500
Recoil: 40%
Spread: 1000
Spread Scale: 10
Clip Size: 250
Max Ammo: 500

Mortar

Icon mortar.png

Class: Soldier
File: mortar_set.weap (Allies) and axis_mortar_set.weap (Axis)
Damage: 400
Splash Damage: 400
Splash Radius: 250
Max Ammo: 16

Flamethrower

Icon flamethrower.png

Class: Soldier
File: flamethrower.weap
Damage: 5
Max Ammo: 200

Satchel Charge

Icon satchel.png

Class: Covert Ops
File: satchel.weap
Damage: 260
Splash Damage: 260
Splash Radius: 300

Poison Needle

Icon poison syringe.png

Class: Any
File: poison.weap
Damage: 1 (per 500 milliseconds)

Tip: Stab an enemy again to speed up the poison progress.

Foot Kick

Icon foot kick.png

Class: Any
File: foot.weap
Damage: 40