Weapons Overview
No Quarter Wiki
- To compare the guns with real world weapons, we use the Rate of Fire here rather than nextshottime.
- Rate of Fire (ROF) is displayed in rounds per minute. To convert the value to No Quarter’s weapon scripting key, nextshottime (NST), you can use the following formula:
- ROF = 60000/NST
- If you want to convert the existing Rates of Fire back to No Quarters’s nextshottime use:
- NST = 60000/ROF
- Example: The BAR’s Rate of Fire below is 385. If you want another weapon to fire at the same speed, you apply the formula
60000/385 =~ 155
. Now putnextshottime 155
in the weapon script for that particular weapon and you’re done. Pretty simple, eh?
- See the Weapon Scripting manual if you want to learn more about weapon scripting in No Quarter.
Contents |
Allied Weapons
Knife (KA-BAR)
- Class: Allied any
- File:
knife_kbar.weap
- Damage: 10 + Bonuses
- Max Ammo: up to 8
Colt
- Class: Allied Any
- File:
colt.weap
- Damage: 18
- Rate of Fire: 400
- Recoil: 45%
- Spread: 600
- Spread Scale: 20
- Clip Size: 8
- Max Ammo: 24
- Alternate Function: Attach or Detach Silencer for Covert Ops
Thompson
- Class: Allied Medic, Allied Engineer, Allied Field Ops
- File:
thompson.weap
- Damage: 18
- Rate of Fire: 400
- Spread: 400
- Spread Scale: 15 + 10% Random
- Clip Size: 30
- Max Ammo: 90
Sten
- Class: Allied Covert Ops
- File:
sten.weap
- Damage: 14
- Rate of Fire: 400
- Heat: 1200
- Spread: 200
- Spread Scale: 15 + 10% Random
- Clip Size: 30
- Max Ammo: 90
M1 Garand
- Class: Allied Engineer, Allied Covert Ops
- File:
m1_garand.weap
- Damage: 34
- Rate of Fire: 150
- Spread: 250
- Spread Scale: 50
- Clip Size: 10
- Max Ammo: 30
- Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops
M1 Garand Scoped
- Class: Allied Engineer, Allied Covert Ops
- File:
m1_garand_s.weap
- Damage: 50
- Rate of Fire: 150
- Spread: 700
- Spread Scale: 200
- Clip Size: 10
- Max Ammo: 30
M7 Rifle Grenade
- Class: Allied Engineer
- File:
m7.weap
- Damage: 250
- Splash Damage: 250
- Splash Radius: 250
- Max Ammo: 8
Browning Automatic Rifle (BAR)
- Class: Allied Covert Ops and Soldier
- File:
bar.weap
- Damage: 19
- Rate of Fire: 385
- Recoil: 10%
- Spread: 600
- Spread Scale: 15 + 20% Random
- Clip Size: 20
- Max Ammo: 80
- Alternate Function: Bipod Deployment
- With Bi-pod Deployed
- Damage: 19
- Rate of Fire: 410
- Recoil: 5%
- Spread: 400
- Spread Scale: 10 + 10% Random
- Clip Size: 20
- Max Ammo: 80
Mobile Browning .30cal
- Class: Allied Soldier
- File:
browning.weap
- Damage: 18
- Rate of Fire: 910
- Heat: 1400
- Recoil: 75% + 20% Random
- Spread: 2500
- Spread Scale: 20
- Belt Size: 150
- Max Ammo: 450
- Alternate Function: Bipod Deployment
- With Bi-pod Deployed
- Damage: 18
- Rate of Fire: 910
- Heat: 1400
- Recoil: 0
- Spread: 300
- Spread Scale: 18
- Belt Size: 150
- Max Ammo: 450
Bazooka
- Class: Allied Soldier
- File:
bazooka.weap
- Damage: 350
- Splash Damage: 350
- Splash Radius: 300
- Max Ammo: 5
Pineapple Frag Grenade
- Class: Allied Any
- File:
pineapple.weap
- Damage: 265
- Splash Damage: 265
- Splash Radius: 265
- Max Ammo: up to 6
Axis Weapons
Knife (Dagger)
- Class: Axis Any
- File:
knife.weap
- Damage: 10 + Bonuses
- Max Ammo: up to 8
Luger
- Class: Axis Any
- File:
luger.weap
- Damage: 18
- Rate of Fire: 400
- Recoil: 45%
- Spread: 600
- Spread Scale: 20
- Clip Size: 8
- Max Ammo: 24
- Alternate Function: Attach or Detach Silencer for Covert Ops
MP40
- Class: Axis Medic, Axis Engineer, Axis Field Ops
- File:
mp40.weap
- Damage: 18
- Rate of Fire: 400
- Spread: 400
- Spread Scale: 15 + 10% Random
- Clip Size: 30
- Max Ammo: 90
Steyr-Solothurn S1-100 (MP34)
- Class: Axis Covert Ops
- File:
MP34.weap
- Damage: 14
- Rate of Fire: 400
- Heat: 1200
- Spread: 200
- Spread Scale: 15 with 10% Random
- Clip Size: 32
- Max Ammo: 96
Sturmgewehr 44 (StG44/MP44/)
- Class: Axis Soldier
- File:
StG44.weap
- Damage: 19
- Rate of Fire: 375
- Recoil: 15%
- Spread: 200
- Spread Scale: 20 with 15% Random
- Clip Size: 30
- Max Ammo: 90
Tip: StG44 ignores any damage absorption provided by helmets or even helmet armour, just like sniper rifles do.
K43
- Class: Axis Engineer, Axis Covert Ops
- File:
kar98.weap
- Damage: 34
- Rate of Fire: 150
- Spread: 250
- Spread Scale: 50
- Clip Size: 10
- Max Ammo: 30
- Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops
K43 Scoped
- Class: Allied Engineer, Allied Covert Ops
- File:
k43.weap
- Damage: 50
- Rate of Fire: 150
- Spread: 700
- Spread Scale: 200
- Clip Size: 10
- Max Ammo: 30
GPG40 Rifle Grenade
- Class: Axis Engineer
- File:
gpg40.weap
- Damage: 250
- Splash Damage: 250
- Splash Radius: 250
- Max Ammo: 8
FG42 Paratroop Rifle
- Class: Axis Covert Ops
- File:
fg42.weap
- Damage: 15
- Rate of Fire: 600
- Spread: 500
- Spread Scale: 100
- Clip Size: 20
- Max Ammo: 60
- Alternate Function: 2x Zoomed Scope
- With Scope-in
- Damage: 30
- Rate of Fire: 400
- Recoil: 45%
- Spread: 200
- Spread Scale: 100
- Clip Size: 20
- Max Ammo: 60
Mobile MG42
- Class: Axis Soldier
- File:
mg42.weap
- Damage: 18
- Rate of Fire: 910
- Heat: 1500
- Recoil: 75% + 20% Random
- Spread: 2500
- Spread Scale: 20
- Belt Size: 150
- Max Ammo: 450
- Alternate Function: Bipod Deployment
- With Bi-pod Deployed
- Damage: 18
- Rate of Fire: 910
- Heat: 1500
- Recoil: 0%
- Spread: 300
- Spread Scale: 18
- Belt Size: 150
- Max Ammo: 450
Panzerfaust
- Class: Axis Soldier
- File:
panzerfaust.weap
- Damage: 400
- Splash Damage: 400
- Splash Radius: 300
- Max Ammo: 5
Stielhandgranate
- Class: Axis Any
- File:
grenade.weap
- Damage: 265
- Splash Damage: 265
- Splash Radius: 265
- Max Ammo: up to 6
Shared Weapons
Winchester Model 1897 Shotgun
- Class: Engineer and Field Ops
- File:
shotgun.weap
- Damage: 14
- Pellets: 8
- Rate of Fire: 70
- Recoil: 60%
- Spread: 1000
- Clip Size: 6
- Max Ammo: 32
Tip: The shotgun reloads accurately to its real life counterpart. It can hold 5 shells in its tube and one in the firing chamber. This way, to have 6 shells in the gun, one must be pumped into the chamber. If you empty the gun, you will load one shell, then pump it into the chamber to have room for 5 more. The strategy to the shotgun is to not let it go completely empty. As long as you have one shell left in it, you won’t have to pump it in there, as it was already pumped in after your last shot. This saves time, as just loading a shell is much quicker than loading the first AND pumping it.
Tip: While the shotgun is reloading, you can interrupt the reload process by hitting fire. This will finish loading your current shell, and the gun will be ready to fire again.
Tip: The shotgun is useless at range, the spread on the pellets won’t hit anything the farther away you get, as it is a close range weapon. Up close, a direct hit with all the pellets can usually take down a player in 1 or 2 shots, as it can deal over 100 damage. Another pointer for this is if you see someone with a shotgun coming at you, run backwards and shoot at him. You want to keep as far away as you can from him, so he doesn’t hit you or do much damage from the spread.
Venom
- Class: Soldier
- File:
venom.weap
- Damage: 20
- Rate of Fire: 1000
- Heat: 2500
- Recoil: 40%
- Spread: 1000
- Spread Scale: 10
- Clip Size: 250
- Max Ammo: 500
Mortar
- Class: Soldier
- File:
mortar_set.weap
(Allies) andaxis_mortar_set.weap
(Axis) - Damage: 400
- Splash Damage: 400
- Splash Radius: 250
- Max Ammo: 16
Flamethrower
- Class: Soldier
- File:
flamethrower.weap
- Damage: 5
- Max Ammo: 200
Satchel Charge
- Class: Covert Ops
- File:
satchel.weap
- Damage: 260
- Splash Damage: 260
- Splash Radius: 300
Poison Needle
- Class: Any
- File:
poison.weap
- Damage: 1 (per 500 milliseconds)
Tip: Stab an enemy again to speed up the poison progress.
Foot Kick
- Class: Any
- File:
foot.weap
- Damage: 40