weaponDef
{
// This basically fills out weaponInfo_t
client {
weaponDef
{
both
{
}
// This basically fills out weaponInfo_t
client {
weaponDef
{
both
{
damage 21
spread 300
nextShotTime 110
SpreadScaleAdd 15
SpreadScaleAddRand 10
HeadShotWeapon
GibbingWeapon
}
// This basically fills out weaponInfo_t
client {